Inscryption Wiki


Hm. I don't recall making that one...


The Bell Tentacle is one of three tentacle cards in Act I and Act II of Inscryption. The Bell Tentacle has a unique property in that its Power stat is dependent on how close it is to the bell: 1 at the far right space to 4 at the far left. In-game, the Bell Tentacle's name is not displayed on the card, a trait shared by all three tentacle cards. However, its in-game name can still be gleaned by warming it at a Campfire, fusing 2 of them at the Mycologist, drawing it at a Deck Trial, or transferring to and activating the Loose Tail sigil.

Strategy[]

In almost all scenarios, you want to place the Bell Tentacle in the far-left lane for the most damage. Very rarely will you want to place it further away from the bell and make it weaker, but depending on how it is used it may be advantageous to do so.

Synergies

  • The Daus is the best friend of the Bell Tentacle. When played together, The Daus will see the Bell Tentacle as a Chime card and therefore will attack any creature that harms it. In addition to this, the Chimes also give additional Power to the Bell Tentacle, allowing for more versatility and use in where you play it. It may be wise also to transfer Bellist from The Daus onto the Bell Tentacle.

Trivia[]

Like the other tentacle cards, this was made by the Great Kraken, who also appears as a card (originally from The Hex, where she evidently did not get her wish of being in the Fantasy Island dating sim).