You came across a small group of survivors. Faces shrunken from starvation, they huddled around a campfire.
The Campfire is an Event in Act I of Inscryption. The player meets five survivors gathered around a fire. The survivors invite the player to warm one of their creatures by the fire to make it stronger, but not out of any good faith.
Each campfire is capable of increasing either a creature's Power by 1 or its Health by 2.
Before the player's fifth run, their creature is automatically withdrawn after one buff. After this, the player can warm a creature by the Campfire several times, but each additional buff has a risk of losing the card. This risk increases the more the card is buffed, starting at a 22.5% chance on the second buff, a 45% chance on the third buff, and a 67.5% chance on the fourth buff. This allows increasing a single creature's Power by up to 4, or its Health by up to 8.
If playing on Kaycee's Mod, you can only do this twice with the second buff risking a loss at a 50% chance.[1]
If luck is not on the player's side, the survivors will eat their creature, causing a loss of the card. As compensation, the player is given a Hoggy Bank if they have room to carry it.
If the Ring Worm, Adder, or Long Elk is eaten, the survivors will be poisoned. They will be absent from all future campfires during the rest of the run, allowing one to achieve the maximum of four upgrades at no risk. Using a Custom Deathcard with Touch of Death or transferring the Sigil to another card and allowing it to be eaten will not result in the survivors' deaths. However, in Kaycee's Mod, any card containing the Touch of Death sigil will poison the survivors.
Strategy[]
The Campfire can be used in a variety of ways, and generally every card will benefit from at least one or two of the buffs. Power buffs can help defensive cards such as Mole Man become more offensive, make already strong cards such as the Stunted Wolf more powerful, or allow you to win the game on turn 1 with the Mantis God. Health buffs can help defensive cards such as the Bullfrog with their role, add survivability to glass cannons such as the Rattler, or get more value out of cards such as the Wolf Cub or Beehive.
If you do not need them for any other purpose, it is worthwhile to put the Adder, Long Elk, or especially Ring Worm onto the fire several times. If the survivors eat it, then you will be able to massively buff any of your other creatures. In the event they do not, those cards will become extremely powerful.
Dialogue Event[]
- Intro:
- You came across a small group of survivors.
- Faces shrunken from starvation, they huddled around a campfire.
- They looked upon your group of creatures and beckoned.
- "Come, warm one of your creatures by the fire..." One said.
- "Warm it by the fire. That will enhance its power/health." Said another.
- You noticed one of the survivors wiping drool from their mouth.
- A group of starving survivors stood around a dying campfire.
- The warm light of a campfire was a welcome sight.
- "Warm a creature by the fire? Enhance its power/health?" Said a hungry survivor.
- The crackling fire lit the starving faces of a group of survivors.
- You came across a small group of survivors.
- Outro:
- The fire warmed the poor <card name>, enhancing its power/health.
- One of the survivors reached toward it.
- Another gnashed their teeth.
- Without a word, you pulled the <card name> away from the fire and left.
- The power/health of the <card name> was enhanced by the warmth.
- As one of the survivors began pulling a knife from their pocket, you withdrew.
- The survivors were right about the flames.
- The fire warmed the weary <card name> and enhanced its power/health.
- You suspected the intentions of the survivors were less than pure.
- With your <card name> in tow, you retreated into the woods.
- The fire warmed the poor <card name>, enhancing its power/health.
- Card gets eaten:
- Before you could pull away, one of the survivors leapt upon the <card name>.
- Another jabbed it with a spear.
- You looked away as a grotesque feeding frenzy ensued.
- Blood and bones flew left and right as you retreated from the scene.
- Before you could stop them, one of the survivors seized the <card name> and began tearing at its flesh.
- The other survivors followed the example and began devouring your creature alive.
- Fearing for your own life, you retreated.
- "Feeding time!" screamed one survivor, leaping upon the <card name>.
- Their spears promptly eviscerated the beast.
- You snuck away amid the sickening sounds gnashing and howling.
- In an instant, several survivors set upon the beast.
- Blood and bones littered the campsite as the poor creature was torn limb from limb.
- Sick to your stomach, you turned away from the carnage and retreated.
- Before you could pull away, one of the survivors leapt upon the <card name>.
- Receiving bones after card was eaten:
- You may keep the bones.
- Here. Keep the bones.
- The bones are yours.
- You may keep the bones.
- Survivors are dead:
- You came across the remains of a small settlement.
- No living person remained.
- It must have been something they ate.
- The fire sputtered on in spite of their absence.
- A few emaciated corpses lay within an abandoned settlement.
- What did you feed them?
- The fire looked welcoming as always.
- The warm light of a campfire was a welcome sight.
- No hungry survivors would be bothering you this time.
- You came across the remains of a small settlement.
- Second buff intro:
- You had an idea.
- Why not warm your creature by the fire... for just a moment longer?
- One of the starving survivors took a step closer.
- This would be risky.
- Surely your creature could become more powerful...
- But you would need to risk another moment by the fire.
- "Keep it right there." Said one survivor.
- The creature could become more powerful...
- But the survivors looked hungrier by the second.
- You considered leaving the creature by the fire for another moment.
- This would be risky.
- You had an idea.
- Third buff intro:
- Luck was on your side. Perhaps one more moment?
- But you sensed the risk was now even greater.
- You were feeling lucky. Perhaps you could chance another moment?
- You noticed a survivor gripping their spear with a disturbing intensity.
- "That smell..." Said one survivor.
- Your luck had prevailed thus far... but could it hold out?
- Luck was on your side. Perhaps one more moment?
- Fourth buff intro:
- You began to sweat.
- The survivors began to close in around the creature.
- The creature was becoming impressively powerful.
- But several survivors were now drooling.
- "It's almost time..." Said one survivor.
- The survivors stood alert, their eyes fixed upon your creature.
- You began to sweat.
References[]
- ↑ Verified by checking game code, info from https://docs.google.com/document/d/15bq2ObwPn9vp7918DA25Ae_1Cj4pPJstd72hzzfKt7s/edit?usp=sharing
Sounds (Sounds found by "AManWithAFace")[]
Campfire_light.wav plays once the Player does a Campfire encounter
Campfire_loop.wav plays in a loop in a Campfire encounter
Card_blessing plays once a Card gains a new Sigil or Stat number
Campfire_putout.wav plays once the Player exits a Campfire encounter