The uninspiring Geck. Perhaps you can find a use for it?
The Geck is a Rare Beast card in Act I of Inscryption.
Strategy[]
While appearing weak and not as special compared to the other Rare cards, the Geck is among the strongest cards in Act I due to its versatility and growth potential. With no upgrades, it can be used as a free sacrifice, attacker or chump-blocker. However, upgrading it with Campfires and Sigils eventually creates a very powerful free card.
Investing in the Geck prevents you from making your other cards stronger, so attempt to keep a consistent purpose for it when you do so. Observe your deck and the presented upgrades, look for the most appropriate role the Geck can have and strengthen it accordingly; trying to make the Geck good in every aspect may be a waste of your limited upgrades.
Good Upgrades
- Utility Sigils such as Many Lives and Worthy Sacrifice are extremely effective on a free cost card.
- Fecundity (except for Kaycee's Mod) and Unkillable provide multiple free copies of the card and increase its usage potential
Bad Upgrades
- Corpse Eater is entirely worthless.
- Defensive Sigils such as Burrower and Guardian do not benefit from the card's low Health.