When a card bearing this sigil would be struck, a Tail is created in its place and a card bearing this sigil moves to the right.
Loose Tail is a sigil which allows a card to evade a direct hit. When a creature bearing Loose Tail would be struck, a tail is created in its place and the creature attempts to move to an adjacent space.
Behaviour[]
It's hard to call it cowardly...
Leshy the first time the Sigil activates
General[]
When struck, a card bearing this sigil moves to the right. If there is no free space to the right, it will move to the left instead. If neither movement is possible, the tail will not be created and the creature will take the hit directly. This Sigil is only triggered by direct damage, meaning that threats such as Sharp Quills and Steel Trap will always affect the card directly. Each creature can only create one tail, though this will regenerate if the Unkillable Sigil causes the card to return to the player's hand.
Tail Properties[]
The tail generated will have 0 Power and 2 Health and can be sacrificed, with any Power/Health boosts acquired from campfires, Morsel or The Mycologists generally applying to the tail. Tails created will retain the tribe of the original creature while in play (excluding the Amalgam). If the Sigil is naturally found on the card, whether that be via the Skink or a Deathcard, it will inherit any additional Sigils added to the card through either events or the totem.
If Loose Tail is added to any type of Deathcard via the sacrificial altar, the resulting Tail will retain the original Deathcard's name and Cost, as well as adding its Power and Health to the tail's default stats. If a Deathcard is created with Loose Tail and Fledgling, it will drop a tail named "Greater [deathcard name]" if allowed to evolve to its stronger form before creating the tail.
Most tails simply take the name of the original creature with "Tail" appended. However, certain creatures create tails which have different names and illustrations. These variants are purely visual and do not differ in function.
Creature type | Tail card variant |
---|---|
Amalgam, Ouroboros, Skink | Wriggling Tail |
Insect Tribe | Wriggling Leg |
Avian Tribe | Tail Feathers |
Most Canine, Hooved, Squirrel, or otherwise mammalian creatures | Furry Tail |
All Custom Deathcards and Tentacle cards | [Deathcard/Tentacle card name] Tail |