The omnipresent mole. It burrows and emerges to block any landborne attacker.
The Mole is one of the Beast cards that appears in Act I, Act II, and (briefly) Act III of Inscryption.
The Mole's appearance in Act III is solely as an opponent, as it is the first card on the board in the fight against G0lly. Its portrait is a realistic image of a mole, and it is implied that G0lly pulled the image from the web. In Act III, it costs 0 Energy, however this is irrelevant as the player can never obtain the mole.
Strategies[]
The Mole is a good defensive card that possesses a great amount of Health for its cheap cost. It works well against large amounts of small-Power cards, like the Opossum and River Snapper, as it moves around to block damage. It is also capable of defending against a few medium-Power cards, like the Coyote and Elk. As a result, it works best at the start of a game.
As the Mole is intended to be used defensively, focus on giving it Health and Sigils that work well with its Burrower Sigil. Sigils such as Sharp Quills, Stinky and Loose Tail can be all effective. If a Mole is given the Fledgling Sigil, it will evolve into the more defensive Mole Man after 1 turn and gain the Mighty Leap Sigil to defend against Airborne cards.