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The stalwart Mole Man. The ultimate defense.



The Mole Man is a Rare Beast card in Act I and Act II of Inscryption. It is an upgraded version of the Mole.

Strategy[]

Mole Man is a highly defensive card at a low price, making it ideal for stalling for more cards or protecting yourself from damage.

Good Upgrades[]

  • Both Health and Power buffs at the Campfire can greatly improve Mole Man's potential.
  • Bees Within and Sharp Quills will trigger many times due to its high Health.
  • Dam Builder allows for even more defense if Mole Man is played adjacent to empty lanes.
  • Fecundity can allow replacing Mole Man when it is damaged, essentially making both it and you immortal as long as it takes less than 6 damage.
    • This will only work once in Kaycee's Mod, being better suited for playing an additional one.
  • Loose Tail effectively provides two Mole Men, provided there's room for the Mole Man to leave its tail behind.
  • Many Lives can be taken advantage of due to Mole Man's ability to survive multiple hits.
  • Stinky gives the Mole Man more survivability and allows it to survive an Adder bite.
  • Worthy Sacrifice can allow replacing Mole Man with a powerful card when it is low on Health.
  • Unkillable can allow you to stall longer and draw more cards.

Situational upgrades[]

  • Leader can get good usage due to Mole Man's low Cost and high Health, but its potential repositioning due to Burrower should be noted.

Bad upgrades[]

Trivia[]

  • When a Sigil is infused on Mole Man, its shovel glows instead of its eyes.
  • In Act II, Mole Man's eyes are open.
  • If a Mole is given Fledgling, it will transform in a Mole Man.
  • In Kaycee's Mod the card Ijiraq uses a modified sprite of the Act II Mole Man on the preview screen in reference of its copying ability.

See also[]

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