The stalwart Mole Man. The ultimate defense.
The Mole Man is a Rare Beast card in Act I and Act II of Inscryption. It is an upgraded version of the Mole.
Strategy[]
Mole Man is a highly defensive card at a low price, making it ideal for stalling for more cards or protecting yourself from damage.
Good Upgrades[]
- Both Health and Power buffs at the Campfire can greatly improve Mole Man's potential.
- Bees Within and Sharp Quills will trigger many times due to its high Health.
- Dam Builder allows for even more defense if Mole Man is played adjacent to empty lanes.
- Fecundity can allow replacing Mole Man when it is damaged, essentially making both it and you immortal as long as it takes less than 6 damage.
- This will only work once in Kaycee's Mod, being better suited for playing an additional one.
- Loose Tail effectively provides two Mole Men, provided there's room for the Mole Man to leave its tail behind.
- Many Lives can be taken advantage of due to Mole Man's ability to survive multiple hits.
- Stinky gives the Mole Man more survivability and allows it to survive an Adder bite.
- Worthy Sacrifice can allow replacing Mole Man with a powerful card when it is low on Health.
- Unkillable can allow you to stall longer and draw more cards.
Situational upgrades[]
- Leader can get good usage due to Mole Man's low Cost and high Health, but its potential repositioning due to Burrower should be noted.
Bad upgrades[]
- Guardian and Sprinter are largely useless due to Burrower.
- The damage evasion of Waterborne entirely goes against the point of the card.
Trivia[]
- When a Sigil is infused on Mole Man, its shovel glows instead of its eyes.
- In Act II, Mole Man's eyes are open.
- If a Mole is given Fledgling, it will transform in a Mole Man.
- In Kaycee's Mod the card Ijiraq uses a modified sprite of the Act II Mole Man on the preview screen in reference of its copying ability.