S0N1A is a Technology card in Act III of Inscryption. It can only be found in the Foul Backwater.
Upon transforming into its Beast Form, it gains 1 Power and the Airborne Sigil.
Strategy[]
S0N1A is a potentially heavy hitting card if allowed to transform, however it is very frail. S0N1A is best placed opposing 0 Power or 1 Health cards so it may be allowed to transform without interruption.
Good upgrades[]
- S0N1A is a good pick for Bomb Latch, Brittle Latch and Shield Latch due to its frailty.
- All buffs from Gemification will help it, especially Green Mox.
- Nano Armor will allow it to survive a single hit, effectively doubling its longevity.
- Sentry will allow it to protect itself from attackers entering its lane.
- Stinky can make 1 Power cards unable to destroy it, thus allowing it to safely deal direct damage every other turn.
Situational upgrades[]
- Hefty and Sprinter can both move it into and out of safety, with its usefulness increasing in battles with cover such as Trees or Tombstones.
- Overclocking S0N1A can be tempting, however its very low Health must be considered.
Bad upgrades[]
- Airborne is redundant.
- Burrower, Guardian and Mighty Leap will lead to it being killed.