Special Card Behaviours are a hidden game mechanic. They are often confused with Traits, but unlike Traits, which serve as mere markers for other code and found on multiple cards, Special Card Behaviours have own code and usually are unique for a single card. There are 2 types of Special Card Behaviours - Variable Stats (for example, Ant or BellProximity), that dynamically update card's Power, and normal Special Card Behaviours (for example, Cat or TrapSpawner), that have more complex code and can create more sophisticated interactions.
List of Special Card Behaviours[]
Note that all Variable Stats (Ant, Lammergeier, Mirror, BellProximity, GreenMage, CardsInHand and SacrificesThisTurn) are not listed in this table. You can view the full list on the Variable Stats page or by clicking on each name.
Name | Effects | Cards with this Special Card Behaviour | Notes |
---|---|---|---|
Cat | A card will turn into Undead Cat when sacrificed 9 times. | Cat | |
RandomCard | When a card is drawn, it is replaced with a random unlocked card for the current battle. | Glitched card | |
TalkingCardChooser | Internal talking card scripts are initialized when game is loaded. | Stinkbug Stoat Stunted Wolf Fishbot Lonely Wizbot |
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PackMule | A card is rendered with card pack underneath. When a card perishes, player receives a Squirrel, a Card that Costs 1 Blood, a Card that Costs 2 Blood, and a Card that Costs Bones (or another Card that Costs 1 Blood, if Bones haven't been unlocked yet). |
Pack Mule | |
CagedWolf | When a card perishes or is sacrificed at The Bone Lord's Altar, the wolf statue in Leshy's Cabin is unlocked. Also, when a card perishes (but not sacrificed), it is removed from player's deck, and Wolf is created in its place and added to player's deck. | Caged Wolf | |
TrapSpawner | When a card perishes, it spawns a Leaping Trap in its place. | Strange Frog | |
GiantCard | When a card is spawned on the board, it replaces all spaces on opponent's side of the board with itself. When a card perishes, it clears all spaces on opponent's side of the board. | The Limoncello The Moon |
It is used so card can be attacked from all 4 lanes (despite being rendered as "giant", cards only takes 1 lane without this Behaviour). |
GiantMoon | Before a card perishes, camera is moved to look at it and moon destroy animation is played. | The Moon | |
JerseyDevil | When a card is sacrificed, it switches between portraits and receives/loses temporary modifier that increases Power by 2 and adds Airborne Sigil. When sacrificed 13 times, a Hungry Child decal is enabled and temporary modifier is removed. Sacrificing for 14th time will kill the card, as if it didn't have the Many Lives Sigil. | Child 13 | |
Daus | If a card with "bell" in its internal ID is attacked, a card with this Behaviour will strike the offending card. If cards on player side are The Daus, Mantis God, Rat King and another Daus, card names will change to spell "STOP". |
The Daus | Cards with "bell" in ID are Chime (DausBell) and Bell Tentacle. Card name change is related to Inscryption ARG and is referred to as Sticky Note [puzzle]. |
BountyHunter | A card has Bounty Hunter dialogue/music and updates internal bounty hunter data when spawning/dying. Attack animation uses a revolver instead of a default gun. | Bounty Hunter | |
BrokenCoinLeft BrokenCoinRight |
When cards representing left and right parts are placed next to each other, an Ancient Obol is created. | Broken Obol | |
Ouroboros | A card's base Power and Health are permanently incremented by 1 each time card perishes. | Ouroboros Ourobot |
It is implemented via ouroborosDeaths parameter in save file.
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Shapeshifter | A card will mimic a random card in your deck (except for Glitched card and Ijiraq), only revealing itself when played. | Ijiraq | It can actually mimic Ijiraq, but only in a battle. It would never occur without modifying save file, since player can only have one copy of Ijiraq in their deck. |
SpawnLice | When a card is played, Pelt Lice from hand/deck are played in adjacent slots for free. | Pelts | |
GiantShip | Once a card has less than 70 Health, each turn one Skeleton Crew per 5 damage taken since last turn will drop onto player's side of the board (if there are free slots). | The Limoncello |