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The creature opposing a card bearing this sigil loses 1 Power.


Stinky is a sigil which reduces the Power of the opposing card by one. If this causes the opposing card to have 0 Power, then it stops attacking entirely. This sigil cannot cause the opposing card's power to go below zero.

Strategy[]

In Battle[]

As already mentioned, this sigil can completely neutralise creatures with 1 Power: highly useful if said creature possesses Touch of Death. Otherwise, this card can make other creatures less threatening, especially Airborne enemies. This sigil has the most impact when played opposite a creature with lower Power, as a reduction by one lowers the total damage by a much larger portion. For instance, an enemy with 3 Power opposing an allied creature with 6 Health would take two turns to defeat the ally normally and three when affected by this sigil, whereas an enemy with 2 Power would take three turns normally and six turns when affected by this sigil.

This sigil is highly effective against The Moon in Act I, as it is the only card that Leshy plays in his third phase and can be neutralised from any lane. Kaycee's Mod remedies this by applying the Made of Stone sigil to The Moon, making it immune to Stinky.

Deckbuilding[]

This sigil can be applied to cards with low Health, as it may protect the player's creature by completely neutralising the enemy, or can be applied to cards with high Health to make them even sturdier (though at numbers approaching double digits, cards of this type generally survive long enough anyways that this has little effect).

Care should be taken if this sigil is combined with any sigil that can cause the creature to move (Hefty, Loose Tail, Clinger, etc.), as this may cause any creatures previously at 0 Power to become active again, and may make it harder to defeat enemies while they are weaker. On the other hand, if a card with this sigil has high enough Power or possesses Touch of Death, it may be able to quickly and safely defeat multiple creatures.

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