At the beginning of its owner's turn, a card bearing this sigil will pull small creatures, like Squirrels, into its orbit.
Tidal Lock is a sigil unique to The Moon, a card in Act 1. At the beginning of the owner's turn, the sigil causes Squirrels and Rabbits on the player's side of the field to be removed from play.
Strategy[]
The presence of this Sigil prevents the player from using Squirrels as a means of blocking direct attacks. Therefore, Squirrels should only be played immediately before being sacrificed, and any Squirrel Totem with Sigils that require the Squirrel to survive through to the opponent's next turn - such as Sharp Quills and Fledgling - should be avoided.
Trivia[]
- Despite being the rule book stating that the Sigil affects "small creatures," Bees aren't affected.