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Tribes are a characteristic that some cards possess in Act I and Kaycee's Mod. The symbol for each Tribe is displayed near the top left corner of the card. Some cards do not belong to any Tribe.

Totems[]

There are Totem heads for each card Tribe, and may be offered when encountering The Woodcarver. When a Totem is active, all cards belonging to a certain Tribe automatically gain a specific Sigil depending on the Totem's body.

List of Tribes[]

Cards marked with an asterisk (*) will not appear in events.
Cards marked with a dagger (†) only appear in Kaycee's Mod.
Cards marked with a double dagger (‡) only appear in specific boss fights as enemy units.

Tribe Symbol Totem Head Cards belonging to the Tribe
Reptile Tribeicon reptile

Adder
Bullfrog
Geck
Ouroboros
Rattler
Skink
River Snapper
Strange Frog
Tadpole

Mud Turtle

Insect Tribeicon insect

Ant Queen
Bee*
Beehive
Cockroach
Corpse Maggots
Flying Ant
Mantis
Mantis God
Mealworm
Mothman*
Pelt Lice
Ring Worm
Stinkbug*
Strange Larva
Strange Pupa*
Worker Ant

Avian Tribeicon bird

Cuckoo
Kingfisher
Lammergeier
Magpie
Raven
Raven Egg
Sparrow
Turkey Vulture

Canine Tribeicon canine

Alpha
Bloodhound
Caged Wolf*
Coyote
Dire Wolf
Dire Wolf Pup
Stunted Wolf*
Wolf
Wolf Cub

Hooved Tribeicon hooved

Black Goat
Child 13
Elk
Elk Fawn
Long Elk
Moose Buck
Pack Mule
Pronghorn
Red Hart

The Daus
Wild Bull

Squirrel N/A

Squirrel*
Aquasquirrel

Additionally, the Amalgam belongs to all Tribes simultaneously, while the Hydra† belongs to all Tribes except for the Squirrel Tribe.

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